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- This is a restoration of the classic Original Adventure game
- (sometimes called Colossal Cave Adventure or simply Adventure)
- for Atari ST computers. The goal in preparing this version was to
- make this game available on a modern, generally available personal
- computer and thus (hopefully) preserve it for the next generation of
- computer enthusiasts. This game was literally the first game of its
- type; since it was named "Adventure", that became the name of the
- entire family. All of us who have worked on this version hope that
- you enjoy it.
-
- This version is distributed by the Austin Atari Computer Enthusiasts
- (AACE) in two different variants: one containing only the executable
- files for players, and the other containing all of the source files (in
- addition to the executable files) for developers. The list of files
- in each variant is found in the file CATALOG.DOC.
-
- The first version of this game was written prior to 1977 for a large
- mainframe computer (some say a DEC-10) in FORTRAN. At the time it was
- written, it was the one of the largest programs around and one of the
- few to do extensive textual processing (a real feat in the early
- versions of FORTRAN!). Because of its large size, few translations
- for home/personal computers have been entirely successful: either the
- textual descriptions were abbreviated so that both they and the
- program would fit into memory (thus destroying the readability of the
- game); the text was kept in disk files that were read as needed
- during the playing of the game (thus slowing down the game response
- and detracting from its playability); or features of the original game
- were left out to reduce both the program and text size (thus making
- the game less enjoyable). None of these compromises are necessary on
- the Atari ST and this version has all of the features of the original
- game. This version is written in "C", but attempts to retain the same
- playing characteristics as the original mainframe version; all of the
- text and game features are present, no accesses to disk files are
- needed after the game initialization, and the program logic has been
- verified against the original FORTRAN code.
-
- To play this version of Original Adventure on the Atari ST:
-
- 1. The minimum equipment required is an Atari 520ST or 1040ST
- with at least 512 K-Bytes of RAM, a single, single-sided
- floppy disk drive, and a monochrome or color monitor. High
- or medium resolution must be selected (for the display of
- 80 characters per line text).
-
- 2. Be sure that the files ADVENT.TOS, ADVENT0.DAT, ADVENT1.DAT,
- ADVENT2.DAT, ADVENT3.DAT, ADVENT4.DAT, ADVENT5.DAT,
- ADVENT6.DAT, and ADVENTR.DAT are all located either in the
- main directory or in the same folder of the game disk.
-
- 3. After opening a GEM Desktop window showing the above files,
- double click on the ADVENT.TOS program name or icon (or
- single click on the ADVENT.TOS program name or icon and then
- select OPEN from the FILE menu).
-
- 4. The screen will clear and, after a few seconds, a brief
- "sign-on" message will appear. The program will then read
- the data files, which will take about 30 seconds from floppy
- disk (much less when loading from hard disk or ram disk).
-
- 5. After the data files have been read, the program will ask if
- you want instructions. When the character ">" followed by the
- flashing, block cursor is displayed on the left side of
- the screen, reply by typing "yes" or "no" on the keyboard.
- End this and all subsequent entries by pressing the RETURN key.
- The mouse is not used during the playing of this game. Except
- for saving and restoring a game, the disk will not be used
- any more during play.
-
- 6. The program will display further information and descriptions
- on the screen and then request your keyboard commands by
- displaying the ">" character as before. You can correct or
- change your input before pressing the RETURN key by pressing
- the BACKSPACE key to move the cursor to the point at which you
- wish to make changes and then retyping the remainder of your
- command. As you press the BACKSPACE key, the cursor will move
- but the characters will not be erased; any characters under and
- to the right of the cursor when the RETURN key is pressed are
- ignored.
-
- 7. If you have not played this game before, I suggest that you
- read the instructions provided with the game itself (type "yes"
- and press the RETURN key in response to the first question the
- game asks).
-
- 8. If you get a "Fatal error number..." message, the most common
- causes are a missing or corrupted data file (file whose name
- end with '.DAT'), or insufficient memory in the ST. Be sure
- that all the ".DAT" files are in the same folder as the
- "ADVENT.TOS" file. The program requires about 150K of free
- RAM and will run on a 520ST with the control panel and
- emulator desk accessories, but it may be necessary to reboot
- without other desk accessories and/or reduce the size of any
- ramdisks. If necessary, get help from your local Atari Users
- Group.
-
-
- This version of Adventure was prepared by Marvin W. Rasmussen in "C"
- for the Megamax C compiler and is based on three previous versions:
-
- 1) The CP/M public domain library version converted into BDS-C
- by Jay R. Jaeger and updated by L. C. Calhoun;
-
- 2) An ISIS-II FORTRAN-77 version which itself is based on two
- previous versions --
-
- - a FORTRAN-10 version done by Willie Crowther and
- Don Woods (the original authors), and
-
- - a FORTRAN-IV-PLUS version done by Kent Blackett; and
-
- 3) A FORTRAN version believed to be for a mini-computer (maybe
- Harris).
-
- Starting with the BDS-C source code, a large number of corrections,
- modifications, and restorations have been made to bring the operation
- of this version consistent with the FORTRAN versions. Information
- about the conversion can be found in the file DIARY.TXT (only in the
- developer's variant).
-
-